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- Maya FBX bone systen to BVH
Maya FBX bone systen to BVH
Posted By bluemidget666 13 Years Ago
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Maya FBX bone systen to BVH
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Author | Message |
bluemidget666 |
bluemidget666 |
Distinguished Member Group: Forum Members | Is there any way to convert the 3DX4 pro Maya FBX bone system to BVH ... Thanks I Make My Mates Do The CanCan For The Amusem*nt Of Killer Robots |
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Peter (RL) |
Peter (RL) |
Distinguished Member Group: Administrators | Not sure if I fully understand your question but you can certainly create animations in Maya using the FBX bones and save them in BVH format. Do you meancreate animationswithout Maya? Peter www.reallusion.com |
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bluemidget666 |
bluemidget666 |
Distinguished Member Group: Forum Members | Err not sure .. right Quidam 3 looks as though it uses BVH files to rig characters with .. I was wondering if I could export a character rigged with the Maya FBX 3dx bones as a BVH and then back again. the Import a Poser® skeleton tutorial here gives a better explanation of what I am thinking about doing http://www.n-sided.com/3D/tutoriaux.php I Make My Mates Do The CanCan For The Amusem*nt Of Killer Robots |
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wendyluvscatz |
wendyluvscatz |
Senior Forum Member Group: Forum Members | I have Fenrics Pz2/BVH exporter plugin for Carrara |
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wendyluvscatz |
wendyluvscatz |
Senior Forum Member Group: Forum Members | It has occured to me if I ever figure out Poser's set up room or how to use the basic figure set up tools in Daz studio, I could use possibly a BVH of it to rig a character that worked in iClone, Studio and Poser, the latter will only apply a BVH to a figure so you need to manually reproduce the bone set up anyway. Blender will! Edited |
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wendyluvscatz |
wendyluvscatz |
Senior Forum Member Group: Forum Members | well sw00000p will be pleased as he is right I cannot export a BVH of the Maya FBX usin Carrara pz2/BVH exporterbecause I get the message that no bone rig was found. |
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wendyluvscatz |
wendyluvscatz |
Senior Forum Member Group: Forum Members | Dear Sw00000p, |
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bluemidget666 |
bluemidget666 |
Distinguished Member Group: Forum Members | The Term "Maya FBX" has serverly confused you! I wasnt confused till I read the Quidam 3 tutorial, after that I thought that the BVH system must imbed the bones some how. So If they do not, just what am I doing with the BVH file in quidam ... I was hoping that Quidam was going to be a quick way to rig and skin a character ...Maybe not ..Maybe so ... God knows I Make My Mates Do The CanCan For The Amusem*nt Of Killer Robots |
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wendyluvscatz |
wendyluvscatz |
Senior Forum Member Group: Forum Members | In Carrara, importing a BVH file gives you the options of using an existing skeleton or creating a new skeleton. |
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bluemidget666 |
bluemidget666 |
Distinguished Member Group: Forum Members | I think you are right about motion export from Iclone, with the kinect plugin and a export option the game market would buy Iclone and the plugin... TBH I thought RL was heading in that direction. I Make My Mates Do The CanCan For The Amusem*nt Of Killer Robots |
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